EARTH
4Jumbo Drill
ATK:
1800
DEF:
100
View:
3445
When this card is Normal Summoned: You can increase the Levels of all Machine-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Jumbo Drill — Power Evaluation
Final Score: 42 ± 8 · Confidence: Medium
- Intrinsic: 43.6 · Deck: 40.6 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Jumbo Drill is a Level-4 Machine body whose only real function is a Normal Summon trigger that raises the Level of your Machine monsters by 1, plus piercing damage and a forced switch to Defense Position after attacking. Its 1800 ATK earns nothing on its own. The score comes from being a live Normal Summon body in a 10-of-10 Gadgets deck and from clean material conversion, while the absence of combo boards, interaction and card advantage keeps the total in the low-middle range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Appears in all 10 sampled Gadgets decks at about 1.1 copies each, but there are no starter or searched combo records, so access is inferred from deck presence (observed/inferred). |
| Combo & Conversion | 35 | Zero recorded boards, so any conversion is text-only: a +1 Level boost on Machine monsters and piercing damage, with no observed follow-up (inferred). |
| Resource Economy | 20 | No draw, search, recursion or cost return in the text; the card is a 1-for-1 body at best (verified from text). |
| Effect & Interaction | 5 | No negation, removal or hand-trap effect; the only effect is a Level modifier on Normal Summon (verified from text). |
| Material Utility | 55 | A Level-4 EARTH Machine that converts cleanly as Level-5 material, but the Level boost is lost if its Normal Summon effect is negated (verified from text, inferred for material fit). |
| Resilience & Flexibility | 40 | The body survives a negation, but its only effect is lost, and one copy per deck limits redundancy (inferred). |
| Deck-Building Efficiency | 70 | A single-copy Level-4 body with no garnet or lock restriction; cheap to run in a Gadgets list (observed copies distribution, verified from text). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 43.6, Deck ≈ 40.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Present in all 10 sampled Gadgets decks, so its access is consistent within that home
- Clean Level-4 EARTH Machine body that is easy to material into Level-5 plays
- Single-copy, no garnet or lock cost
Weaknesses
- No recorded combo boards, so conversion is unproven
- Its Level effect is lost if the Normal Summon trigger is negated
- No card advantage, interaction or recursion
- Only one archetype home, so generic utility is low
Counters / choke points
- Effect negation on the Normal Summon trigger removes the Level boost
- Board-wide Level or Machine lock effects would blank its main role
Best use
Level-4 Machine body with a Normal Summon Level boost for Gadget lines. Decks: Gadgets. Suggested copies: 1.
Evidence & gaps
- Verified: Level-4 Effect Monster, Machine, EARTH, 1800 ATK / 100 DEF; Normal Summon: raises the Level of all your Machine monsters by 1; Piercing damage on attacking a Defense Position monster; changes to Defense Position at the end of the Damage Step
- Observed: Present in 10 of 10 sampled decks, all Gadgets (100%), average 1.1 copies per deck; Co-occurs with the Gadget engine and staples in all decks
- Inferred: Usable as a Level-5 material body in Machine lines; Its Level effect is lost if negated; Access depends on the Gadgets engine being on board
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so inclusion is from the deck sample only no top-card ranking context no rulings verified no metagame sample, so meta is unknown






