Jumbo Drill
EARTH 4

Jumbo Drill

  • ATK:
  • 1800

  • DEF:
  • 100

  • View:
  • 3445




When this card is Normal Summoned: You can increase the Levels of all Machine-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
42± 8/ 100
Power Score
Intrinsic 44
Deck 41

Jumbo Drill — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 43.6 · Deck: 40.6 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Jumbo Drill is a Level-4 Machine body whose only real function is a Normal Summon trigger that raises the Level of your Machine monsters by 1, plus piercing damage and a forced switch to Defense Position after attacking. Its 1800 ATK earns nothing on its own. The score comes from being a live Normal Summon body in a 10-of-10 Gadgets deck and from clean material conversion, while the absence of combo boards, interaction and card advantage keeps the total in the low-middle range.

Axis scores

Axis Score Evidence
Accessibility 55 Appears in all 10 sampled Gadgets decks at about 1.1 copies each, but there are no starter or searched combo records, so access is inferred from deck presence (observed/inferred).
Combo & Conversion 35 Zero recorded boards, so any conversion is text-only: a +1 Level boost on Machine monsters and piercing damage, with no observed follow-up (inferred).
Resource Economy 20 No draw, search, recursion or cost return in the text; the card is a 1-for-1 body at best (verified from text).
Effect & Interaction 5 No negation, removal or hand-trap effect; the only effect is a Level modifier on Normal Summon (verified from text).
Material Utility 55 A Level-4 EARTH Machine that converts cleanly as Level-5 material, but the Level boost is lost if its Normal Summon effect is negated (verified from text, inferred for material fit).
Resilience & Flexibility 40 The body survives a negation, but its only effect is lost, and one copy per deck limits redundancy (inferred).
Deck-Building Efficiency 70 A single-copy Level-4 body with no garnet or lock restriction; cheap to run in a Gadgets list (observed copies distribution, verified from text).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 43.6, Deck ≈ 40.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in all 10 sampled Gadgets decks, so its access is consistent within that home
  • Clean Level-4 EARTH Machine body that is easy to material into Level-5 plays
  • Single-copy, no garnet or lock cost

Weaknesses

  • No recorded combo boards, so conversion is unproven
  • Its Level effect is lost if the Normal Summon trigger is negated
  • No card advantage, interaction or recursion
  • Only one archetype home, so generic utility is low

Counters / choke points

  • Effect negation on the Normal Summon trigger removes the Level boost
  • Board-wide Level or Machine lock effects would blank its main role

Best use

Level-4 Machine body with a Normal Summon Level boost for Gadget lines. Decks: Gadgets. Suggested copies: 1.

Evidence & gaps

  • Verified: Level-4 Effect Monster, Machine, EARTH, 1800 ATK / 100 DEF; Normal Summon: raises the Level of all your Machine monsters by 1; Piercing damage on attacking a Defense Position monster; changes to Defense Position at the end of the Damage Step
  • Observed: Present in 10 of 10 sampled decks, all Gadgets (100%), average 1.1 copies per deck; Co-occurs with the Gadget engine and staples in all decks
  • Inferred: Usable as a Level-5 material body in Machine lines; Its Level effect is lost if negated; Access depends on the Gadgets engine being on board
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so inclusion is from the deck sample only no top-card ranking context no rulings verified no metagame sample, so meta is unknown











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